Particle (  Vector const & _pos, //#D
		  Vector const & _vel,
		  Vector const & _acc, //#test
		  Sprite const & _sprite ) : inhe ( _sprite ) {
      }

int func ( int a ) const { //#D
}

int func ( const int a,//#D
	 int b ) const { 
}

std::string getName() const { //#D
}

Constructor ( Type param ) : Inherited ( param ) { //#D
}

Constructor ( Type param, //#D
   Type Param ) : Inherited ( param ) { 
}

Sprite::Sprite ( std::string& _filename ) {         //#D
   filename = _filename; 
}

ParticleListNode  (  ParticleListNode* _prev,      //#D
                     Particle & _part,    
		     ParticleListNode* _next  ) :  ListNode ( _prev, (Listable&) _part,_next ) {           
}

